The global gaming industry generates revenue across three market subsets: mobile, PC, and console gaming, which together are valued in the hundreds of billions of dollars and growing. However, while industry incumbents profit from this robust growth, players generate little lasting value for themselves. After investing in expensive consoles, PCs, or mobile devices, players enter gaming environments that offer a tiered-access user experience. In these traditional games, money flows in one direction: Players must spend money to access in-game content and exclusive features.