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Author Topic: How Many Telegram Games Should We Expect, Do You Play Them?  (Read 1960 times)

Offline Jating

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Re: How Many Telegram Games Should We Expect, Do You Play Them?
« Reply #15 on: August 15, 2024, 11:22:20 AM »
I observed it after the NOT Coin many tap-to-earn games became popular but some are just tapping without any knowledge about crypto. I suggest that they make their games more about crypto to help beginners learn and understand and at the same time earn coins also.

It's just the craze, we all know how P2E become the next big thing before, Axie was one of the most successful as it is one of the first to really tap on that gaming model. Then it was followed by some, however, they didn't get the success rate of Axie as it is literally the game changer.

So most likely it is the same with the Tapping games model as we have seen, $Not become a viral success, one of the biggest altcoin so far, as it shows the potential of GameFi technology. And another critical aspect is that it is fun and their is the potential to earn crypto and this motivates even not gamer to try it.
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Re: How Many Telegram Games Should We Expect, Do You Play Them?
« Reply #15 on: August 15, 2024, 11:22:20 AM »

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Offline Crypto Library

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Re: How Many Telegram Games Should We Expect, Do You Play Them?
« Reply #16 on: August 15, 2024, 11:05:01 PM »
In my point of view the things the project calling the games on telegram is not games. What I know about games there should be good interaction with user and the device.
But here we found we have to tap tap tap on the mobile screen and there will be always increase the points for that and you are calling it games really dude?
I have seen Blum games that looks like a games but taptap is totally fake as games and I avoid the taptap airdrop for this reason.

Offline BitMaxz

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Re: How Many Telegram Games Should We Expect, Do You Play Them?
« Reply #17 on: August 20, 2024, 01:42:51 AM »
This seems to be going on lately. Hamster, cati has prolonged their tge but that doesn't mean they won't launch though. Since it's a free airdrop, you can continue tapping. For MAJOR their stepping up their effort as someone had already stated it's on Bitget pre market.. you can check their announcements on tg
here regarding it as there's also a giveaway offer for performing simple tasks .
I agree on some points what I mean is they are not following what is in their roadmap like the TGE and anytime whatever they like they can change the roadmap meaning the promise they plan and develop is beyond thw roadmap. My perspective about hamster kombat it just made for churn and burn projects. They are going to launch the token and it would just die with no development.
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Offline luckyledger

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Re: How Many Telegram Games Should We Expect, Do You Play Them?
« Reply #18 on: August 23, 2024, 09:38:26 PM »
This seems to be going on lately. Hamster, cati has prolonged their tge but that doesn't mean they won't launch though. Since it's a free airdrop, you can continue tapping. For MAJOR their stepping up their effort as someone had already stated it's on Bitget pre market.. you can check their announcements on tg
here regarding it as there's also a giveaway offer for performing simple tasks .
I agree on some points what I mean is they are not following what is in their roadmap like the TGE and anytime whatever they like they can change the roadmap meaning the promise they plan and develop is beyond thw roadmap. My perspective about hamster kombat it just made for churn and burn projects. They are going to launch the token and it would just die with no development.

The reality is harsh, and, it's totally real - conditions are changing and can be changed at any moment, so there is no certainty regarding HK and what lays in front of it.

Offline bayu7adi

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Re: How Many Telegram Games Should We Expect, Do You Play Them?
« Reply #19 on: August 30, 2024, 05:58:02 AM »
After the success of NOT coin, I assume the hype will gradually decrease. There will be many other game-based projects on Telegram that will emerge and imitate the concept of previously successful projects. When many similar things emerge, it will only make the concept stale and will decline until there are no more enthusiasts.
Even DOGS which has just TGE can no longer keep up with NOT,,, meaning that other projects that appear after DOGS will have a worse price when TGE if the concept they bring is still the same as NOT coin.

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Re: How Many Telegram Games Should We Expect, Do You Play Them?
« Reply #20 on: August 30, 2024, 11:28:18 AM »
After the success of NOT coin, I assume the hype will gradually decrease.

The hype will actually increase because of that, what it takes to make it come down is a failure of a few projects or small returns marketing people not interested in wasting their time daily like robots to do tasks for pennies. Once the funds dry up it will be much like airdrop season in 2017, the first was pretty substantial then lower and lower till there was no point in even joining it without doing tasks, you could have had thousands of followers in your accounts and still rewarded close to nothing!



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Re: How Many Telegram Games Should We Expect, Do You Play Them?
« Reply #21 on: September 01, 2024, 04:43:51 PM »
Simple games, such as clicks and simple tasks, are not useful. If these games are interactive, such as in which users may try out challenges, broadcast live, or build communities, then these tokens will have greater value than being an investment for users who like to buy and invest in them.
Yes, because the goal is to catch both lazy and diligent people... the referral program is what compares the final results... moreover, if asked to do live streaming, or form a community, or other heavy tasks, I'm sure it will be difficult to reach many people like $DOGS does or like $NOTCOIN does....

The word "game" refers more to people enjoying playing it for a long time, even though the task is to tap the screen and that small task really can't be said to be a game... comparing it to Valorant or GTA Sand Andreas, it will be very different from the word game.

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Re: How Many Telegram Games Should We Expect, Do You Play Them?
« Reply #21 on: September 01, 2024, 04:43:51 PM »


Online Metha Wulandarin

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Re: How Many Telegram Games Should We Expect, Do You Play Them?
« Reply #22 on: September 01, 2024, 05:29:02 PM »
After the success of NOT coin, I assume the hype will gradually decrease. There will be many other game-based projects on Telegram that will emerge and imitate the concept of previously successful projects. When many similar things emerge, it will only make the concept stale and will decline until there are no more enthusiasts.
Even DOGS which has just TGE can no longer keep up with NOT,,, meaning that other projects that appear after DOGS will have a worse price when TGE if the concept they bring is still the same as NOT coin.
The hype of NOTcoin is slowly diminishing but it is not easy to forget it unlike other projects that after TGE are immediately forgotten but NOTcoin and DOGs are different even though these two projects hype has started to diminish but the community will continue to remember them because NOTcoin and DOGs are projects that provide airdrops with this very easy task in my opinion.

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Re: How Many Telegram Games Should We Expect, Do You Play Them?
« Reply #23 on: September 02, 2024, 11:34:44 AM »
The hype of NOTcoin is slowly diminishing but it is not easy to forget it unlike other projects that after TGE are immediately forgotten but NOTcoin and DOGs are different even though these two projects hype has started to diminish but the community will continue to remember them because NOTcoin and DOGs are projects that provide airdrops with this very easy task in my opinion.

They can remember it for a century if they don't put money in it they are all done.
NOT is getting hammered, day by day another slap, since June is on a downtrend losing more than 75% and more importantly is losing volume, right now is losing ground against Doge and has no hype around it, and it's more like a benchmark for emme coins



Dogs ain't doing better but at least it has a time advantage.

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Re: How Many Telegram Games Should We Expect, Do You Play Them?
« Reply #24 on: September 04, 2024, 11:21:36 AM »
Stop calling them games, they are not games at all!
They are just making you do tasks, harvesting clicks and views and likes and rewarding you with tokens they print out of thin air, you're basically working, not playing for a reward that might be there or might turn out to be completely useless.

I sometimes wonder why exactly in the crypto world, an ecosystem that should have more people with basic economic knowledge there is such ignorance on the facts that there is always a price for everything and if you do something that is not needed or doesn't produce value then that effort is zero. So ignoring that all this is just to attract people who would want to buy these tokens, why would anyone pay you to tap on your smartphone?
Would you do such a thing?
If it is called a game, it can also be called a job or it can also be called a job because we are rewarded or airdropped depending on the person who judges it, such as NOTcoin, we only tap the screen tap can earn $70, this is a count of users who joined at the beginning of its launch and added to the results of screen tap taps if you join, maybe around $100, which is what everyone gets.

Yep, everybody chooses what to call those mini-apps, really, in my opinion ;D A game, a job, or just an app: your pick.

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Re: How Many Telegram Games Should We Expect, Do You Play Them?
« Reply #25 on: September 04, 2024, 09:45:17 PM »
Stop calling them games, they are not games at all!
They are just making you do tasks, harvesting clicks and views and likes and rewarding you with tokens they print out of thin air, you're basically working, not playing for a reward that might be there or might turn out to be completely useless.

I sometimes wonder why exactly in the crypto world, an ecosystem that should have more people with basic economic knowledge there is such ignorance on the facts that there is always a price for everything and if you do something that is not needed or doesn't produce value then that effort is zero. So ignoring that all this is just to attract people who would want to buy these tokens, why would anyone pay you to tap on your smartphone?
Would you do such a thing?
If it is called a game, it can also be called a job or it can also be called a job because we are rewarded or airdropped depending on the person who judges it, such as NOTcoin, we only tap the screen tap can earn $70, this is a count of users who joined at the beginning of its launch and added to the results of screen tap taps if you join, maybe around $100, which is what everyone gets.

Yep, everybody chooses what to call those mini-apps, really, in my opinion ;D A game, a job, or just an app: your pick.
Yes, that's the choice I made because I don't have the skills to use vps or coding like the others, so I prefer to play games like this which is important to make a little money, if I can use vps maybe I will prefer to do tasks such as being a validator or program node because the prizes from the program node are bigger than others.

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Re: How Many Telegram Games Should We Expect, Do You Play Them?
« Reply #26 on: September 05, 2024, 01:31:49 PM »
I don't play them, I find them monotonous. Regarding how many of them I expect to pop-up, they'll keep coming as long as there are players playing them, the usual case of supply and demand works everywhere. 

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Re: How Many Telegram Games Should We Expect, Do You Play Them?
« Reply #27 on: September 05, 2024, 07:44:25 PM »
I don't play them, I find them monotonous. Regarding how many of them I expect to pop-up, they'll keep coming as long as there are players playing them, the usual case of supply and demand works everywhere.
I haven't tried any games on Telegram either. Some Tap2Earn games are not that interesting, and some games claim to have exciting combat mechanics like Pokemon, but my smartphone isn't powerful enough to load them quickly.

However, I don't oppose their development because they are harmless to my account. The boom of these games could reignite the GameFi trend or contribute to the success of the Ton ecosystem and attract new funds and investors to the market. This is similar to how I dislike Axie Infinity gameplay, but I don't stop people from experiencing or investing in the game NFTs ^^
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Offline BitMaxz

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    Quick Poster Poll Voter Karma
Re: How Many Telegram Games Should We Expect, Do You Play Them?
« Reply #28 on: September 05, 2024, 10:21:03 PM »
I don't play them, I find them monotonous. Regarding how many of them I expect to pop-up, they'll keep coming as long as there are players playing them, the usual case of supply and demand works everywhere.
I haven't tried any games on Telegram either. Some Tap2Earn games are not that interesting, and some games claim to have exciting combat mechanics like Pokemon, but my smartphone isn't powerful enough to load them quickly.

However, I don't oppose their development because they are harmless to my account. The boom of these games could reignite the GameFi trend or contribute to the success of the Ton ecosystem and attract new funds and investors to the market. This is similar to how I dislike Axie Infinity gameplay, but I don't stop people from experiencing or investing in the game NFTs ^^
I was also not interested in any of this tap2earn before but I just decided to take the opportunity and may be able to be lucky like what happened recently with dogs I received the airdrop and sold it at a good price and I use the USDT to buy other coins for trading purposes.

It helps to have a small capital for trading once you receive your airdrop you can also hold it for a longer time but we know all play to earn their tokens are dying once it is listed on exchanges that is why I trade it on the spike then sell because I know it would just die later.

About Axie they just became trending last pandemic it's because people are looking to earn online we can't able to go outside because of COVID-19.
Looking for a scholar at that time and playing AXIE is easier than looking for another source of income online.
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