Altcoins Talks - Cryptocurrency Forum
Learning & News => News related to Crypto => Topic started by: Goodcat49 on August 08, 2018, 11:20:56 PM
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According to the Global Games Market Report, the global gaming industry generated $108.9 billion in game revenues in 2017. Since 2013, the market has continued to grow rapidly at the rate of about $10bn a year. Asia-Pacific, primarily China, accounts for about 47% of the market, North America 25% and Europe, Middle East & Africa about 24%.
Sean Yu, Investment Advisor at NULS Blockchain Investment Group said: "The online gaming market has grown significantly, but with the advent of blockchain technology, it will expand even faster. Frankly, gaming and blockchain is a match made in heaven".
He continued: "One of the biggest challenges for smaller gaming projects is lack of funding and the difficulty of gaining enough initial players to gain traction. It takes serious investment to bring a viable product to market, and many good projects fail for this reason. The current business model for most small gaming firms involves a buyout along the way, if they are lucky, because they do not have the manpower and resources to complete. Using blockchain as an alternative to hosting gaming applications, could solve many of these problems now and in the future.”
Firstly, blockchain enables a gaming company to crowd fund in the form of an ICO (initial coin offering), which could support their tech development and marketing. Secondly, blockchain provides a solution to many of the technical headaches of the gaming industry, including in-game cheating, fraudulent trading of virtual goods, slow lag times and, of course, bug fixing.
Read the details in the article of Coinidol dot com, the world blockchain news outlet: https://coinidol.com/blockchain-gaming-match-made-in-heaven/
(https://coinidol.com/upload/resize_cache/iblock/5e5/900_900_1/5e548794edc3afd3191901f15620ea20.png)